Uncharted 4’s game director Bruce Straley says the game won’t run at 60 FPS if it harms the “player experience.” In the latest issue of Edge, Straley said the Uncharted 4 demo that was shown last year was running at 30 FPS, but the game was achieving a higher number overall.

“We’re actually above 30, but we locked it [for the demo], Straley said. “We’re going to do whatever it takes to make the game we want to make. If it means we could go for 60 but lose something that would really impact the player’s experience, then it’s our choice as developers to say, ‘Well, we’re going to go for the experience over the 60 frames.'”

It’s worth mentioning that every Uncharted game in the past has always ran at 30 FPS, so the experience you’ll undertake shouldn’t change in any way. Naughty Dog’s The Last of Us ran at 60 FPS, but that was primarily a port of a PlayStation 3 game and didn’t fully capture the potential of the PS4 like Uncharted 4 plans to do.

  • Did the other three? I’ve discovered with PC. I can tell the difference even if people say there’s no humanly possible way for the eye to tell. However, I don’t care about the FPS, just that the game runs fast 🙂 oooo actually one PC game I played had frame skip. So when it dipped from lets say 30 FPS to 20 I really noticed it and it threw me off.

    • Chandler Tate

      I personally don’t care for frame rates, just as long as they’re 30 and above, the game is completely playable and fine. I do notice the difference in shooters though when it comes down to battlefield’s 30 fps vs call of duty’s 60 fps. I love both games, but COD just feels so much more fluid and streamlined thanks to the contant 60 fps.

      • They can always make less on screen or dare I say shrink the resolution. But they’re damned if they do and damned if they don’t.

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