Watch Dog’s Creative Director Jonathan Morin has admitted that the action-adventure game was not perfect “in any way” and had its flaws, promising the sequel would take more risks.

“I don’t think Watch Dogs is perfect in any way and there’s a lot of room for improvement,” he explained to GamesTM. “But you don’t always see this when you ship a game. We deliver what we believe the brand should be at the time.

“But afterward, when you cool down after five and a half years [of development] and take your vacations and people play the game, certain elements become clear. They let you continue to bring what you envision to the next level with the fans included this time, which is where I think it really gets interesting.

“When you start a new project [and new IP], it’s a blank page and everything you do is what you want to do. With a sequel, there is more pressure to push a brand forward and we now have to appeal to fans in a new way.

“We have to give [the development team] something hard to do. If we don’t, they could fade out, which means you don’t benefit from their knowledge or they will leave. Our team is really assimilated with the challenge we have and who knows where it will lead us next.”

Although Watch Dogs 2 hasn’t been officially announced yet, Ubisoft has made strong suggestions that its on the way. The first game launched last year on May 27 for PC, PS3, PS4, Xbox 360, and Xbox One. It has since sold more than 8 million copies. Let us know in the comments below if you’d be excited for another round in the Watch Dogs universe.

  • I see any new IP as…. first one rushed out the door to pay for the second one. And that’s a good mentality. Get money or get broke. The next one will be better. I never played Watch Dogs, but really the realistic open world market is tough to get into. The standard is GTA or Saints Row. Good luck to anyone else. People aren’t even kind to Sleeping Dogs and that’s an awesome game, its just more of a brawler than people are expecting. I’m shocked UBIsoft hasn’t churned out a new one every year.

    • Chandler Tate

      That’s exactly what happened to Ubisoft’s Assassins Creed. The first one wasn’t that great, but the second game was like an explosion for the series and it really took off.

      • Uncharted 2. I think to make money on an IP they need to have a sequel. Talk of Titanfall 2 and Destiny 2 already. But any “hit” should get a sequil.

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