Destiny‘s second set of DLC, the House of Wolves expansion, is slated for release on May 19th. Over the past few weeks, Bungie has let loose some alleged details regarding the missions and locations available in the expansion, such as a playable social area in the Reef, similar to the Tower. However, it appears that Bungie had already revealed the Reef was a playable area in 2013, during Destiny‘s original announcement.

During Destiny‘s announcement video, Bungie’s co-founder Jason Jones discussed the project the developer had been working on since their departure from the Halo franchise. What followed were a few concept models of Guardians, some in-game footage, and – most importantly – gameplay from within the Reef’s social area.

The short clip shows a Guardian standing in the Reef and panning the camera across, showing off a gorgeous setting, scraps of destroyed ships, and Fallen harmlessly patrolling the walkways. Skip to 1:20 to see the clip.

 

[youtube https://www.youtube.com/watch?v=6kJkiwDeWqQ]

This clip suggests that Bungie had the Reef, or an incomplete version at least, somewhat playable during Destiny‘s early development cycle. Either Bungie developed the content and held it for paid DLC later, or they had a rough concept in mind that they would develop at a later point in time.

Either way, the Reef was, at some point in Destiny‘s lifespan, playable, and a conscious decision was made to include it as part of the upcoming House of Wolves expansion pack.

At this point it’s pure speculation as to whether this original idea persisted and became the Reef’s social area – the one included with the House of Wolves expansion – or if it was scrapped along the way, and we receive something entirely different.

  • spideynut71

    It’s no secret that devs/publishers hold out content for DLC ; the problem is, they all lie about it, and act like we’re just entitled children. That’s why I typically buy games used now, and very rarely buy any DLC, unless it’s been heavily discounted.

    • percykins

      Devs/publishers are businesses which have to make money. They “hold out content” for DLC because making content is not free. If you want more content, you have to pay for that content. You do seem to be an “entitled child” in that your money doesn’t go to the devs since you don’t buy new or buy DLC, yet you still want a bunch of content.

      • Andrew Penner

        How about making a full game with no DLC? How about not releasing a subset of a game and charging full price for it?

        • percykins

          How do you determine what a “subset” is, exactly? This is an MMO with no subscription fee. Again, content costs money. Servers cost money. If you want them to make a “full game with no DLC”, it will be less content than if they make a full game with DLC, that’s just how it works. It’s not like there’s some magic “full game” amount of money that gives you an infinite amount of content.

          • Dave Weinstock

            This is not an MMO nor does it have any full-features that are on par with any MMOs currently out.

            The game obviously experienced a turbulent development. Had it been made by anyone else it would have already been forgotten.

          • thatguy

            Lets do the math here. Their is 17 million destiny players that paid 60 for the game that’s not including DLC and collector’s edition and such. So that’s 1 billion and 20 million dollars. The whole 10 year life span cost 500 million to develop. So where is the other 520,000,000 dollars going to? I’m pretty sure it doesn’t cost that much to run servers. The game content is not up to par with about 99.9% of MMOs. It only a weeks worth of casual content and a limited amount of things to do.

            • percykins

              “So where is the other 520,000,000 dollars going to?”

              Retail. Out of the 60 dollars you pay for a game, 50% goes to the retailer and 25% goes to the publisher (Activision). Only 25% of the money you pay goes back to Bungie.

              Now, to be fair, the 500 million dollar cost you refer to counts both development (Bungie’s cost), and marketing (Activision’s cost). It also includes three other games they plan to publish (not clear whether that’s expansions or entirely new games).

              And it’s difficult to make a direct comparison with other MMOs because the game content certainly is quite a bit more detailed than other MMOs. WoW doesn’t have anything that looks like the Hellmouth. The “limited amount of things to do” is meaningless – it costs virtually nothing to create “go here, kill this monster, come back” missions.

  • OOOROBOROS

    Bungie seems to not know which way is up. Pushing back the DLC to May is an epic mistake. I have 3 characters and over 18 days of play time and I’m bored, I’m not going to make it 80 more days.

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