News has just been published regarding the development of Ubisoft’s highly anticipated upcoming new IP – Tom Clancy’s The Division.

The open world game which combines four-player third-person shooting action with RPG elements is supposedly being developed by four different Ubisoft studios as Ubisoft Annecy – the team behind Assassins’s Creed’s multiplayer modes – is the latest branch to be brought on board with the project to help out with the online aspect, the others being Massive Entertainment, Red Storm and Ubisoft Reflections.

Whilst Annecy’s studio manager, Rebecka Coutaz, ensures us that “the collaboration with the other studios is going very smoothly, and we’re working together to ensure we meet and exceed the high expectations players have for this new title”, I am personally not convinced.

Don’t get me wrong, I can see the benefits of having multiple studios working on one title. It means that there will be more people pumping resources and experience into the game, but this kind of development also has its downsides.

The Division

Having so many studios separated so far apart working on one project can alienate the developers and make them lose focus of what the core goals and objectives are. Doing all this work under one roof, despite likely being more strenuous on a smaller number of employees, helps to maintain that focus. I might point you in the direction of the mess that was Assassin’s Creed Unity – a game built by a plethora of Ubisoft’s studios – for further proof that this concept rarely works.

Let’s also cast an eye over what this move might imply. If Ubisoft requires so many of its assets on one project, will others be put on hold? Is The Division set to flop much like other Ubisoft games in recent memory, lest maximum resources be applied to work on it?

I don’t want to be worried about The Division. The gameplay trailers have got me interested and frankly, it looks fantastic, not to mention the fact that we’re all sick of being concerned about games prior to their release anyway. I hope Ubisoft proves me wrong and shows us that it is possible to master a project of this size and scale, but until then, my confidence in the title – or lack thereof – will be mild.

 

  • I was thinking the exact same thing when I saw the post on the Ubi Blog. I guess we can also expect this game sometime in 2016.

  • GotNews4Ya

    It also gives the game no soul… It just doesn’t have the “heart” in it that other games do when its massively developed.. Ubisoft Games have been going down hill in my opinion for this entire generation.

    • Steve Wright

      I can’t disagree with that.

  • Nintendo Fan 4 Lif3

    There was rumor not too long ago the game was delayed. They probably just added them to curb the rumor and make the 2015 deadline in time. If they work up until E3 and gauge how much work is left and find they’re nowhere near finished, then they’ll announce a delay. Until then I’d expect them to give a 2015 release and then dump loads of patches at launch that help with “stability of the game”. Ubisoft hasn’t learned a damn thing since last year this seems and this move confirms it.

    • Corey

      ya I’m thinkin’ this will be delayed too….simple because they’ve been so silent about it since announcement. Unless the drop a nuke at E3 I’m calling delay for sure. There’s no way this is coming out this year, and they haven’t even started the PR trickle.

      • Nintendo Fan 4 Lif3

        Yeah dead silent since last year really. It’s possible it wasn’t even planned for 2016 either but now that Annecy is on board they will definitely have a 2016 release as 2015 release would be too crowded anyway. If they don’t mention a release at E3 it will add fuel to the fire. I’m sure many are expecting The Division and Ubisoft ought to know that if they don’t wanna disappoint a lot of people.

        • Corey

          I mean….I really would like to get my hands on this game in 2015. But if they need a delay they need a delay. I’m ok with 2016. I’ve got Witcher, Halo 5, Star Wars Battlefront, and Rainbow Six, all of which I’m pretty interested in.

          • Nintendo Fan 4 Lif3

            No see that’s the problem they know they need a delay because they don’t want to they’re adding another studio to expedite development. I’m sure they will end up delaying it but still the actual confirmation remains to be seen. Speaking of Rainbow Six Seige since that’s already confirmed for this year they might as well delay it since that may take its place.

  • NoNeedToArgue

    one only has to look at what has happened to assassin’s creed to see what “too many hands stirring the pot” causes 🙁

    • Steve Wright

      Exactly. It’s a shame because I admire how ambitious these projects are, but they need to be more focused and developed more tightly, if that makes sense.

  • Corey

    Multiple studios is fine. It can potentially be a problem…but more hands make lighter work. But if it’s a multiple studios because they’re rushed….ya that’s not the greatest because then it just becomes a rush job.

    • Nintendo Fan 4 Lif3

      I’m thinking it’s the latter. If they were willing to delay it they would have announced it like they did for Watch Dogs but then again they don’t wanna lose all the hype they built up for it.

  • Jessika S.

    after being blamed of downgrading their games they want to make sure that people get what they’ve seen from the press demos, we live in a wolrd where distance as you say doesn’t really exist because it’s so easy to communicate only the heads and bosses of certain sections need to talk on a daily just to get the game plan going on what they are doing and how they are doing. I’m sure that this game will turn out better then what we’ve gotten from Ubisoft in the last couple of months.

    • Steve Wright

      Fingers crossed!

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