Fallout 3 is one of my favorite games of all time. It is one of those games you can simply sink your time into for hours at a time and be completely immersed in the setting. The vibrant atmosphere of the post-apocalyptic wasteland, the Wild West feel of the first major city Megaton, and the tension of visiting dark underground vaults scattered throughout the map made this game one of the best in my books.

With Fallout 4 almost undoubtedly happening, as Bethesda has their own E3 press conference and rumors circulating everywhere, it would be an absolute shock if Fallout 4 was not officially announced this summer. So, that being said, here are a few things I really want to see if this game comes to fruition.

VATS 2.0

In Fallout 3, the VATS system was my best friend in combat situations. VATS (Vault-Tec Assisted Targeting System) allowed a player to freeze time and choose an area of the enemy’s body they wanted to target while seeing the percentage that the weapon would actually hit the enemy. This caused some satisfying kills, as destroying a limb would blow it off and if the head was targeted, it would explode causing a “bloody mess.”

I would love to see VATS again in Fallout 4 with new innovations. My mind may not be creative enough to think of what that is, but I definitely want to see the system return in Fallout 4.

Strong Story for a Strong Game

I loved Fallout 3’s side quests. In my mind, Bethesda has really figured out the best formula in their games with initiating side quests and telling awesome parallel stories to that of the main quest. However, my biggest issue with Fallout 3 was its main quest. Throughout most of the main journey, you are tasked with finding your father and completing his research of discovering a way to purify water for everyone in the wasteland. While it sounds promising, the way it is delivered is a bit underwhelming.

In my opinion, this could be said for most Bethesda games, Elder Scrolls included. Fallout 3 did a wonderful job in my opinion of telling an amazing side story, but in Fallout 4 I would love to see a compelling main journey.

Oasis Environment

While Fallout 3 from a technical standpoint had good visuals, it was not necessarily fun to look at due to its bland textures and colors. This is completely understandable considering the environment is a post-apocalyptic wasteland. However, something Fallout 3 did really well in terms of visuals and colors was the Oasis area of the map. The area, known as Oasis, complete with a talking tree, was vibrant in color and seemed to be the last of the non-mutated living nature in the wasteland.

I hope that Fallout 4 can have another sort of hidden gem area like Oasis with amazing colors to show off what their visual team can really accomplish. Oasis was such a beautiful thing to look at compared to the bland rest of the Fallout 3 wasteland, and another change of pace area would be a good thing for Fallout 4, visually.

Karma Chameleon

 In Fallout 3, one of the neat factors of the game style was the karma system. If you did morally good things, you got good karma, while evil actions resulted in receiving evil karma. For example, in the city of Megaton, you are given a major side quest that can result in permanently saving the city from the inactive bomb in the middle, or you can choose to be evil and blow the city up for a large amount of money.

I really liked the moral decisions you can make in the game and I would love to see Fallout 4 expand upon those choices. I would love to see more opportunities in-game as well as consequences for every moral decision made. This could create a whole new dynamic for the game, as well as give every player an even more unique experience depending on their play style.

Closing Thoughts

I have no doubt in my mind Bethesda is making Fallout 4. I also have no doubt that they will produce another masterpiece of a game. I just think, in my opinion, what can change Fallout 4 from a great game to a masterpiece, game of the year contender, are updates to the combat system, including a revamp of the VATS system, a strong main quest storyline, some beautiful environments mixed in the wasteland for some change of pace scenery, and morality choices that are used more often with more dire consequences one way or another.

Fallout 4 is rumored to be announced at Bethesda’s E3 conference and even shown 20-30 minutes behind closed doors to the press. You can check out that story here. What are your thoughts on Fallout 4? What do you want to see in the game? Let us know in the comments below.

  • urgelt

    Stability would be nice. FO3 crashed way too much to be pleasing, and some of the quests were touchy – if you didn’t do things in a specific and nonobvious sequence, quests could break. Bethesda hasn’t been the best bug-fixing studio, though we might forgive them for it, given the string of remarkable games they’ve delivered: Morrowind, Oblivion, FO3, Skyrim.
    Modding. From Morrowind on, Bethesda has never let down its fans in this regard (as Bioware has, unfortunately), and so there’s no reason to suspect they might cut this corner from FO4. I’m literally begging that they let us mod FO4. Modding multiplies gaming value in countless ways.
    Nicer faces and body textures and skeletons would be good. Bethesda has yet to release a game that excelled in this regard. Though if they let us mod the game, modders will fix it and it’s not a big deal.
    I can live with VATS as it appeared in FO3; I don’t think it needs much tweaking, if any, to be fun.
    I agree that a compelling – and longer – main quest story line is desirable. But again, I can forgive a modest main quest if they give us a huge sandbox world to play in crammed with fun content and side quests.
    Humor: FO3 was drenched in irony, and it’s really obvious that Bethesda understands the difference between irony and sarcasm. Most people don’t. I hope they don’t lose their touch in this regard, it adds tremendously to the fun of that franchise and sets the FO games apart from everything else on the market.
    The karma system in FO3 is not ambiguous, and moral choices are stark black-and-white. I regard this as a weakness in story-telling, not a strength. But it’s a weakness I can put up with to get the other goodies Bethesda delivers in its biggest sandbox games.
    Regarding Oasis, I think two hundred years is long enough for some plants to make a comeback over the scarred terrain on the rain-soaked East Coast. A larger color palette and more greenery everywhere would make sense and ought to be enjoyable.
    Better NPC AI would be good – and I’m not talking only about combat AI, but the depth of character interactions and motivations (a combination of deeper dialogue writing and busy daily routines). Bethesda has been at the forefront of expanding NPC AI in its biggest gaming titles, and I will hope for further progress in FO4.
    A larger musical catalog and more dialogue lines for radio announcers would be nice, too. In FO3 that was all pretty repetitive.
    I hope Bethesda does not jump enthusiastically on the microtransactions trend being pursued by so many other studios. Just sell a great game and big DLC add-ons, and I’ll be grateful.
    FO4 is a title I won’t miss, on the strength of Bethesda’s past sandbox games. I’m mindful of the fact that in Morrowind, Oblivion, FO3 and Skyrim, they did not merely answer my imagined desires for RPGs, but delivered features I had never even conceived. I trust them to do the same with FO4.

    • Well said urgelt. I really wanted to add how Bethesda does not handle “cutscenes” very well, but I didn’t know where to incorporate it in the content. I don’t think they will change their formula with that unfortunately.

      • urgelt

        I could do without cutscenes altogether, honestly. Denouements are a necessary feature of telling good stories, but I’d prefer to handle them interactively. I hate having player controls disabled for any reason whatever.

        • Yeah, but I hate the way in Bethesda games you just sit there and watch. You can’t move at all but you can turn your head. Takes me out of the experience a bit. I didn’t necessarily mean cutscenes, just set plot pieces in general

          • Mag1C

            Bethesda story approach in my opinion is much better than watching cutscenes. You acctually feel like you are part of the story instaed of you feeling like your watching a movie. Playing DA Inq made me realize how much Skyrim devours the DA series.

            • I don’t know about devours but I will say I enjoy Skyrim better than Inquisition gameplay wise. I think the cinematic approach from Inquisition is better and I like how you can build relationships with party members as well.

  • Mag1C

    WTF VATS was the worst part of Fallout taking you right out of immersion I’m so glad for PC version and Project Nevada where bullet time replaced Vats for my constatant go to tool.

    • fuckyoufusejoplin

      I , like a lot of the fallout community, love VATS. If you hated it so much then why did you use it? It is a completely optional way to figh.

      • Mag1C

        Cause it was there as an easy escape that why i used it and hated everytime that it was there for me to use lol. And finally I got a mod to disable it and use bullet time instead and it felt much more satistfying.

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