Gamespot recently sat down with Bethesda’s VP of Marketing Pete Hines and id Software’s Executive Producer Marty Stratton to talk about the fourth entry in the Doom series which isn’t a sequel, it’s a reboot. The two talked about the challenges of handling such a beloved franchise.

Hines spoke about the challenges id face as developers:

“It’s not a part of that conversation. You can go to any sixteen-year-old at Quakecon and ask them what their favorite shooter is and they’re going to say Call of Duty and Battlefield and Halo, but not Doom, because why would they? We haven’t put out Doom games. So id has to deal with the challenge because we can’t walk in and say, ‘Hey, we’re making a Doom game,’ and everyone’s instantly on board. Id’s got to prove [itself] and prove how this is still true to Doom and still relevant to first-person shooters.”

Marty Stratton also spoke out on the challenge of handling the series, especially after turning the sequel into a reboot:

“We talked a lot to Todd Howard and to the Bethesda team, because they went through the same thing when they were working on Fallout 3. You always want to respect the game and that fondness for it and what it means to people, but at the same time we’ve looked ahead with every decision and every idea. We know what [players are] here for, we know [they’re] here for a Doom game, we’re going to give [them] the best version of Doom.”

Doom will be arriving 2016 to all current gen consoles in including PC, PS4 and Xbox One.

Source:
Doom Devs Talk Challenges of Rebooting the Series [Gamespot]

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