Are you tired of people quitting your battleground team halfway through because it looks like your side might not win? Or, like me, do you play Horde and spend most battlegrounds on the losing side (maybe more of a reflection on my own performance than overall Horde skill, just saying). Well there is now a system in place to reward you even you your team doesn’t win the battleground.

Three tiers of strong boxes have been introduced to the PvP system. Gold, silver and bronze are available upon completion of any battleground. Of course gold is awarded to the winning side but the losing team can pick up silver or bronze strong boxes based on overall contribution towards the objective.

In a post on Blizzard’s World of Warcraft forum, community manager Bradanvar explains:

“In point-based Battlegrounds (Arathi Basin, Eye of the Storm, Battle for Gilneas, Temple of Kotmogu, Silvershard Mines, and Deepwind Gorge), Strongboxes are awarded based on how many points the losing team was able to earn before the match ended. Earning 500 points will award a Bronze Strongbox, and earning 1000 points will award a Silver Strongbox.

In capture the flag Battlegrounds (Warsong Gulch and Twin Peaks), Strongboxes are awarded based on how many times the losing team was able to capture the flag. One capture will award a Bronze Strongbox, and 2 captures will award a Silver Strongbox.

In Alterac Valley and Isle of Conquest, Strongboxes are awarded to the losing team based on how many reinforcements the winning team had remaining when the match ended. If the winning team had 300 or fewer reinforcements left, the losing team will be awarded a Bronze Strongbox. If the winning team had 100 or fewer reinforcements left, the losing team will be awarded a Silver Strongbox.

In Strand of the Ancients, Strongboxes are awarded to the losing team based on how far they were able to progress before their turn ended. Destroying either the blue or green gate will award a Bronze Strongbox. Destroying the yellow gate will award a Silver Strongbox.”

In an aim to put an end to people leaving a battleground before it has finished because their team looks like it may lose this appears to be a positive step. If you’ve got any thoughts on the matter or any thoughts on PvP in general let me know in the comments section below.

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