According to early tests, Metal Gear Solid V on Xbox One performs at a very similar technical standard to it’s PS4 counterpart.

Digital Foundry’s technical analysis found that the Xbox One version delivers native 1600×900 resolution at 60 frames per second. Meanwhile the PS4 version runs at a slightly higher 1080p 60fps, but the perceptible difference between the two versions was described as negligible.

Digital Foundry’s report explained, “Sony’s platform wins out in direct comparisons of course, having no need to upscale it’s image. However, it must be said Xbox One acquits itself very nicely at 900p, and despite some softening to foliage elements, it’s resolution is no longer a tangible limiting factor to the experience.”

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The Phantom Pain’s prologue, last year’s Ground Zeroes, presented a more significant difference between platforms, rendering on Xbox One at 720p, and full HD on the PS4.

“But with the resolution gap narrowed to 900p versus 1080p, Xbox One at least holds it’s own in the visual comparison,” wrote Digital Foundry. “At 900p, there’s a sense that optimisations have been made and we’re moving forward.”

Digital Foundry’s report also detailed some minor advantages for both the Xbox One and PS4 versions, but concluded: “In gameplay, both PS4 and Xbox One run at a near-flawless 60fps, with v-sync engaged at all times to avoid tearing. The heightened pixel count on Xbox One doesn’t appear to hamper this, even when faced with a valley filled with foliage elements. Travelling at speed across busy terrain gives us 60fps as well–an impressive feat.”

Metal Gear Solid V: The Phantom Pain comes to Xbox One, PS4, Xbox 360, PS3 and PC on Tuesday September 1st.

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