Fallout 4 is all about allowing players to choose their own paths and make their own decisions, without the designers at Bethesda making these choices for you, according to Pete Hines. One such example involves how the game will alter depending on your character’s gender, or rather, how it won’t.

It goes without saying that your character will look different based on how you decide to customize them, but Bethesda wanted to make sure that by choosing to play as a male/female vault you won’t be set on a certain path. You’ll still be able to do everything the opposite gender can do. Speaking to OXM, Hines had this to say.

“There are some slight differences, but as far as the basic experience of playing the game, we wanted it more to be a part of who you want to be, as opposed to locking you into this or locking you into that because you decide to play as male or female. Whether that be who you can have a relationship with, or the choices you can make. We want that to be pretty open-ended so that the player is more in charge of who they are, as opposed to the designer making a decision that the player wasn’t involved in.”

Sounds fair enough. Obviously what your character says will also be different depending on your choice of gender, but for the most part you won’t be missing out on anything major in the game by choosing to be male or female.

  • Eli

    I never thought you can customize your characters so much in the next game! It’s going to be great! https://inb4sales.com/wp-content/uploads/2015/07/fallout-4.jpg

  • Andrew Ulrich

    Since when has gender changed anything in a Bethesda game? This is nothing new.

    • The black widow and lady killer perks sometimes change things. For example, in the Nuka Cola challenge in FO3, you can convince what’s-his-face to go running off to his death if you’re female and have black widow.

  • I’ll repost my comment from N4G:

    It’s a similar line of reasoning behind what happened to SWTOR. Each
    class in SWTOR has its own story, in addition to the story of the
    galactic cold war that everyone shares, both of which progress as one
    quests their way from planet to planet. Further, there are minor
    differences depending on your race and gender. And the fans fucking
    loved it.

    Then after the game launched, Bioware decided
    that making different content for each class is inefficient, as each
    piece of content they made would only be experienced by players playing
    as that class, and not everyone plays every class. So they decided that
    going forward, they would make one story that was the same for everyone.

    In a way, it makes a practical kind of sense, because now
    everyone gets to experience everything that you make. However, it can
    also be viewed as lazy and makes every character a cookie-cutter clone
    with a different coat of paint on it. What’s the point of making a new
    character if you’re going to experience exactly the same things?

    Further, this sandbox approach comes at a detriment to storytelling
    quality and immersion. One need not look any further than Skyrim to see
    what you get with this approach… a game where no one cares what race
    or gender you are (apart from a few passing remarks which basically boil
    down to ‘if (nord), say X, else say Y’, and even fewer that reference
    your gender) and even breaks its own lore in favor of giving everyone
    the same experience (khajiit npcs claim they are forbidden from entering
    the cities, yet a khajiit pc can enter unimpeded). Go ahead, roll an
    Altmer, throw on some Thalmor robes and walk right up to Ulfric
    Stormcloak. See what happens. (Spoiler: nothing) For a game which
    otherwise explores racial and cultural differences and features rampant
    racial prejudice (damn elves!) it’s sad to see those same people look at
    you and basically shrug. It’s distracting, and makes you feel like
    there’s a void, like there should have been content there but it’s
    sorely missing.

    I guess it’s less of a problem for Fallout
    4, since every player character is human and comes from the same
    starting point. But still, you’d think that people would react to the
    player’s character drastically differently based on its gender (for
    example, raiders might be less inclined to shoot at a female character,
    and would try to capture her instead). A female character might find it
    easier or tougher to talk her way through various encounters, depending
    on the situation. Some encounters might play out altogether differently
    because of it. That’s not really ‘missing out on content’, it just means
    that Bethesda would need to make more content for the various branching
    paths. But it sounds like they’re not willing to do that.

    Heck, even Fallout 3 has examples of your gender influencing interactions (see: the Nuka-Cola Challenge).

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