Oculus is still ironing out its PC system requirements for their virtual reality headset, Oculus Rift, that is scheduled to release in the first quarter of 2016. It originally required just two USB 3.0 ports, but now will require four USB 3.0 ports to receive the Oculus Rift’s full potential.

Oculus CEO, Palmer Luckey, stated that two of the USB ports are for, “using Touch and an Xbox One gamepad at the same time.” Every Oculus Rift will include an Xbox One controller and in order for that to work with a PC it needs to be connected through a USB cable.

“Many people will be able to reduce port utilization with hubs, but your experience will vary by computer and hub,” said Luckey. “We want to be totally honest with the maximum-use scenario so people can prepare and not have to swap ports around depending on the game they play.”

The Oculus Rift is scheduled to release in Q1 2016 for over $350, although no official price has bee named as of yet. No other PC system requirements for the Oculus Rift have changed, so make sure if you are planning to by the Oculus Rift to have the required USB 3.0 ports. Stay tuned to Gamespresso for more information.

  • T Sheehan

    Sweet. That means Oculus Touch actually means more than the earlier stated XBONE controller standard. There really isn’t another explanation other than inputs for the added independent controllers.

  • Matt Ziegler

    Wasn’t this always the case? The DK2 requires one USB port for the camera, one for the headset, and optionally an additional port for each additional input device such as an Xbox controller or leap motion sensor.

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