Those watching the Nintendo E3 Treehouse stream today were given the pleasure of seeing The Legend of Zelda: Breath of the Wild in action. Demo players depicted how to explore the world and use the environment to harvest food, weapons, and more. It seems like they covered a lot of ground during these demos. It wasn’t even close to what you will see in the final game.
The massive plateau, the area of the demo, is said to be only %2 of the world that you will explore in The Legend of Zelda: Breath of the Wild. It could be considered even less if you consider people and towns that were removed from the demo to avoid spoilers. The plateau also acts as a very important area, because it is the center of the map. Wherever you decide to jump off will determine the next part of your long journey. To help Nintendo reach such a massive amount of ground for the players to travel through, the team decided to use as much vertical space as possible. With Link’s climbing ability, he can reach high up peaks that could hold secrets galore.
What is even more important about this vast world of The Legend of Zelda: Breath of the Wild is the fact that there are no set paths. When there are set paths, players feel the need to stay on them to progress and prevent themselves from getting lost. Breath of the Wild encourages players to get a little lost. Use your skills to survive the environment until you eventually reach your destination. If you want to travel through this huge world a little quicker, you’ll have to find Shrines of Trails, which act as transport areas.