Patrice Desilets was well known during the early days of the Assassin’s Creed series as one of the main figureheads for the brand. However, after playing a key role in Assassin’s Creed and its sequel, Patrice found himself struggling with his situation during the production of Assassin’s Creed Brotherhood, and so he left. He went into more detail in a recent interview in Edge #295.

“I would say that I had a mental crisis [during Brotherhood’s development]. All of these years coming to the same building with the same people, day after day, had taken its toll. Keep in mind that I’m a guy who studied arts and literature. I wanted to be creative but suddenly I’m working in an office. All that joy of something that was fresh and new was gone. My girlfriend confronted me. I had a family but I never saw them. Deep down I was just unhappy for multiple reasons.”

Being someone who also doesn’t like working in an office, I can sympathise with the former Ubisoft employee. He points out that in his new studio he tries to make it as creative and as far away from an office as it can be to keep the staff in high spirits.

Mr. Desilets has also recently stated that his new game, Ancestors, will be of “comparable quality to Uncharted”.

Assassin's Creed

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