For those still trekking the wastelands of Boston in 2287, Bethesda’s just rolled out patch 1.16 for Fallout 4.

Announced via Twitter post, and available on Xbox One first (although quickly uploaded onto the PS4), the update adds a new ExitSave feature, which causes the game to create a temporary save file when you exit to the main menu, a handy feature for players that tend to forget to save when exiting the game.

The update already released on PC version of Fallout on the fifth of July, but no announcement date was set for when it would come to consoles.

Check out the full patch notes just below:

New Features:

  • ExitSave – Exiting to the Main Menu or Desktop (PC only) will create an ExitSave. During next play session, the ExitSave will delete itself after you load it. The Exitsave works in all difficulty levels including Survival.
  • New add-on-specific icons in Workshop mode
  • More than 300 new player names added to Codsworth’s vocabulary
  • Support for upcoming add-ons

Fixes:

  • General stability and performance improvements
  • Fixed a crash related to targeting an enemy weapon while in VATS
  • Fixed an issue where a Companion would become stuck walking and unable to run
  • Fixed issue in “Mankind Redefined” to prevent the player from getting stuck in elevators while in Mass Fusion Building
  • In “Boston After Dark” quest now completes properly when waiting for Old Man Stockton
  • Fixed occasional issue where player would become permanently invisible
  • Dead settlers can no longer be commanded or assigned to supply lines
  • Fixed issue where deleting saved games would cause other saves to disappear
  • Fixed occasional issues with activating mods that did not come from Bethesda.net
  • Minor bug fixes and optimizations to Mods load order and browsing

  • Nomeka

    Now that’s strange, since I’ve definitely /seen/ Exitsavess before on my Fallout 4, andd I have it on PS4. Maybe they disabled it at some point, and readded it?

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