Respawn Entertainment has announced that they will be changing the server technology being used in Titanfall 2 for a better multiplayer experience than the first game.
For the original Titanfall, Respawn Entertainment used Microsoft’s cloud-based system, Azure, to run the title’s dedicated servers. While the system did provide fast connection to matches for much of the game’s player base, several regions around the world did not support Azure.
For Titanfall 2, Respawn will be taking the game’s online service over to Multiplay, whose platform uses “cloud-bursting tech” in order to reach servers around the world with minimal latency.
“The Titanfall 2 launch is going to be bigger and better than the last game and what’s really important to me is that the game just works,” states lead programmer Jon Shiring. “We wanted to make sure we had an insane amount of scalability and reliability, so we partnered with Multiplay because they have a great deal of expertise in game server hosting and a very clever auto-scaling product that can abstract away different cloud environments that lets us focus on making games. We have been working closely with Multiplay to ensure we utilize multiple clouds as well as bare metal servers in every region our game will be on sale.”
Titanfall 2 will release on October 28th. The game will be available on PC, PlayStation 4, and Xbox One.