Originally meant to release at the end of next month, fans have to wait a little longer for Final Fantasy XV. With the game now releasing November 29, Game Director Hajime Tabata has spoken more about how the delay will improve the game in the long run.

When the original news broke earlier this month, he explained, “As a team, we want Final Fantasy XV to achieve a level of perfection that our fans deserve.” Elaborating more to Famitsu (via Kotaku) Tabata says, “For starters, the optimization isn’t [yet] sufficient. There are also various bugs as well as places in which the frame rate drops… There are still of number of bugs like characters floating unnaturally in the air or appearing all strange [and glitchy].”

Assuring fans however, “We are going to fix the issues,” he adds. Other than that, he mentions the team is also working on tweaking the game balance.

It’s not uncommon for developers to continue woking on such problems right up until the game’s launch, and then release a day-one patch. But Tabata says he is against that idea, and preferred the game be delayed for the extra development time.

He cites a source saying that over 20% of Japanese gamers don’t have their consoles connected to the internet. Add in the people that don’t download a day-one patch before playing, and a large number of players experience a less-than-optimal version of the game. Tabata hopes to release the best game possible and side-step that issue entirely.

Final Fantasy XV releases November 29 for PS4 and Xbox One.

Send this to a friend