Ubisoft are currently working on their largest open world action adventure game ever. Ghost Recon: Wildlands is set in South America, and for the title, the developers have recreated the setting of Bolivia. They recently revealed the map that contains 21 regions, 11 biomes and 26 bosses to defeat.

ghost recon wildlands

The map covers terrain from mountains to jungles and deserts, as well as swamps, canyons and lake regions. Comparable in size to that of Grand Theft Auto V, Ubisoft has designed the map for Ghost Recon: Wildlands to be an accurate reflection of real life areas. They have made each of the games regions distinct. With their own network of roads, towns and villages, as well as giving the NPC’s that populate the game a separate existence to the events of the story, we can expect the final title to be a highly detailed (yet slightly dramatized) representation of modern day life.

In an interview with Polygon, the Lead Artist and Technical Art Director at Ubisoft states that the NPC’s  in Ghost Recon: Wildlands will “Go to bed at night. They get up. They go to work. Whether or not you interact with them or not, they live their own life.”

ghost recon wildlands

Registration for the games Technical Beta launch is now underway. It will see you use a myriad of weapons and options to take down one of the games enemies, the Santa Blanca Cartel. It will give players their first true glimpse into the action of Ghost Recon: Wildlands, and allow the developers to gain crucial community feedback on any issues that may arise during genuine play.

If you don’t take part in the Beta, you will still have plenty of teasers to keep you interested, and you can pore over the huge map in the time being as well. New enemies, weapons and vehicles are still to be revealed before the games official launch on PlayStation 4, Xbox One and Windows PC on March 7th, 2017.

  • John Brown

    I love these big open-world games. As someone who is travel restricted due to illness, this and books really helps people like me.

    • Sean Timm

      Definitely. I especially really like that games are taking more inspiration from real world places too.

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