Visual downgrades are inevitable says CD Projekt RED

Despite The Witcher 3 being pretty damn awesome in almost every conceivable way and receiving unanimous critical acclaim, people always find something to complain about, don't they?Anyway, the topic of conversation here is the apparent visual downgrade that The Witcher 3 suffered from its initial gameplay reveal to the product that gamers are getting in their hands today. For the record, I wouldn't say that the the problem has been voiced by the masses, as many are enjoying the game regardless, but nevertheless CD Projekt RED has decided to make a statement regarding the situation.

Despite The Witcher 3 being pretty damn awesome in almost every conceivable way and receiving unanimous critical acclaim, people always find something to complain about, don’t they?

Anyway, the topic of conversation here is the apparent visual downgrade that The Witcher 3 suffered from its initial gameplay reveal to the product that gamers are getting in their hands today. For the record, I wouldn’t say that the the problem has been voiced by the masses, as many are enjoying the game regardless, but nevertheless CD Projekt RED has decided to make a statement regarding the situation.

Marcin Iwinski of CD Projekt RED recently pointed out that “If you’re looking at the development process, we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put in the open-world, regardless of the platform, and it’s like ‘oh shit, it doesn’t really work’. We’ve already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development”.

Now, I’m no expert in making video games, but surely it doesn’t take a genius to recognize that if you show off the gameplay after you’ve got it all polished up, the problem is removed entirely. Obviously this would have its own implications i.e. it might take longer for studios to announce games or even make them, but ultimately, in the long-term it would be for the greater good.

What I’m saying is that this doesn’t have to be the ‘nature of games development’. What do you think?

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