Canceled P.T spiritual successor Allison Road is back

Despite being canceled in June, survival-horror title Allison Road has reportedly been revived.The game's creator, Christian Kesler, recently confirmed to IGN that he will continue to work on the game on his own despite the cancellation from its original studio, Lilith Ltd. Kesler plans to resume development on the game in his own studio named Far From Home, co-founded alongside his wife.

Despite being canceled in June, survival-horror title Allison Road has reportedly been revived.

The game’s creator, Christian Kesler, recently confirmed to IGN that he will continue to work on the game on his own despite the cancellation from its original studio, Lilith Ltd. Kesler plans to resume development on the game in his own studio named Far From Home, co-founded alongside his wife.

“I’m actually really happy to be able to announce that [Allison Road] will continue,” Kesler told IGN. “We had a lot of support online and some folks out there are just incredibly nice.”

Allison Road began as a Kickstarter project as a spiritual successor to the cancellation of P.T. It gained half of its necessary funding prior to being shut down due to a joint partnership between Lilith and publisher Team17.

“It did take a bit of soul searching to find the drive again to work on Allison Road and to simply make a call on what to do next,” Kesler told IGN. “After the set back, I took a bit of a break from working on it and re-evaluated all the work that had been done so far — the whole journey, so to speak. I started making a few (in my opinion) necessary changes to the story and the flow, little bits and pieces here and there, and before I knew it, it sort of naturally came back to life.”

While no details on a possible release window were added by Kesler for the revived title, he added that is he open to necessary changes in mechanics for the now two-year old project.

“For our gameplay trailer, I did all the modeling, texturing, shaders, lighting, etc., and thankfully a lot of the mechanics are already implemented from the previous development phase, so I can comfortably take the game forward by myself,” Kesler told IGN. “If and when it comes to a point where new features and mechanics are required, or old ones need changing, I’ll go look for support.”

“In September, it’ll be two years since an idea out of a notebook started to come to life and some people have been with it from the very beginning,” Kesler told IGN. “Imagine. That’s really fantastic.”

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