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Fireforge, devs of 2016 Ghostbusters game, bankrupt

Apparently, the recent Ghostbusters game is doing even worse than the movie– developer Fireforge is filing for bankruptcy.

Following Ghostbuster 2016’s abysmal review scores averaging 31/100 and 0.7/10 user scores on Metacritic, Fireforge filed for bankruptcy 3 days after its release (via Kotaku). The game took only 8 months to develop, and released alongside middling film reviews: Rotten Tomatoes gives Ghostbusters 2016 a 73%, but only 58% user review.

This is the last in a series of misfortunes, or screw-ups, for the developer. A project codenamed Zeus, to be published by Razer, and another codenamed Atlas, which had funding by a Chinese investment company named Tencent, were both short lived. Razer CEO Min-Liang Tan is suing Fireforge via his Singaporean company Min Productions for allegedly using Zeus development money to work on Atlas. Meanwhile, Fireforge allegedly owes $11.3 mil. to Tencent.

This is not the first legal trouble for Fireforge: Richard Land, a lawyer, sued Fireforge last year. This lawsuit alleges Fireforge was to license Helios, 38 Studios’ social media platform, for $3.7 mil., but (in a move Facebook-centric film The Social Network describes) built its own version of the platform using employees from 38 Studios.

Sony’s Ghostbusters reboot has been a bit of a mess. Here’s hoping they stick to what they’re best at: (other) video games.

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