The Division 1.2 Update is changing up how loot works

There is nothing more paramount to a good RPG than awesome loot. And with that in mind, Ubisoft Massive is taking another look at how loot works in The Division. Update 1.2 brings a host of new changes to the loot drops players will find in the snowy streets of New York.“Gearing up when you reach end game at level 30 is a challenging task as the current progression path is unclear and specific rewards are limited to activities you may not be interested in,” Massive writes on The Division blog. “This overall generates a less rewarding and enjoyable experience. Players are then forced to turn to crafting as a main source of end game gear…”

There is nothing more paramount to a good RPG than awesome loot. And with that in mind, Ubisoft Massive is taking another look at how loot works in The Division. Update 1.2 brings a host of new changes to the loot drops players will find in the snowy streets of New York.

“Gearing up when you reach end game at level 30 is a challenging task as the current progression path is unclear and specific rewards are limited to activities you may not be interested in,” Massive writes on The Division blog. “This overall generates a less rewarding and enjoyable experience. Players are then forced to turn to crafting as a main source of end game gear…”

Hoping to change this, “With update 1.2, we want to add a layer of consistency between activities so you can obtain stronger gear from the content that you enjoy the most… [We] will be more generous overall, provide clear progression steps, allow more diverse gameplay options to obtain the best loot, and make the Dark Zone more consistent to the Gear Score of the player.”

Update 1.2 will introduce new objectives in the open world, namely High Value Targets and High Risk Targets. “They will not only provide an additional stepping stone for gearing up that will allow you to take on tougher challenges, but the most difficult ones will reward you with the best quality gear in the game.”

Likewise, other aspects of The Division, including  main missions, incursions, and the Dark Zone are all seeing changes that will make getting loot a bit more straightforward and rewarding. Check out the full list of new loot drops below:

Open World:

High Value Target (Daily)

High Value Target (Weekly)

High Risk Target (Weekly)

Missions:

Hard Mode (Boss Drop)

Hard Mode (Mission Reward)

Challenge Mode (Boss Drop)

Challenge Mode (Mission Reward)

Incursions:

Hard Mode (Boss Drop)

Hard Mode (Weekly Reward)

Challenge Mode (Boss Drop)

Challenge Mode (Weekly Reward)

Dark Zone Enemy Drops (0-200 Gear Score):

Named NPC Level 30 (DZ01 and DZ02)

Named NPC Level 31 (DZ03 and DZ04)

Named NPC Level 32 (DZ05 and DZ06

Dark Zone Enemy Drops (200+ Gear Score):

Named NPC Level 32 (DZ01 and DZ02)

Named NPC Level 33 (DZ03 and DZ04)

Named NPC Level 34 (DZ05 and DZ06)

Dark Zone Supply Drops (0-200 Gear Score):

DZ01 and DZ02

DZ03 and DZ04

DZ05 and DZ06

Dark Zone Supply Drops (200+ Gear Score):

DZ01 and DZ02

DZ03 and DZ04

DZ05 and DZ06

Titled Conflict, The Division Update 1.2 goes live tomorrow, May 24. As we sink our teeth into the new content and the new incursion, you’ll find it all right here on Gamespresso.

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