While PS4 might still be waiting to receive the full Fallout 4 mod treatment, modding and use of the Creation Kit is going strong on PC and Xbox One. With that in mind, Bethesda has detailed what they see as the next step for modding and how they want to continue to support the community in the coming months.

Posting the “Summer Roadmap” on the game’s official website, Bethesda explains, “We are listening to all the great feedback, helping us to prioritize our work for the next few months.”

The full list of features, along with Bethesda’s comments, include:

  • Additional Security for Mod Uploads to Bethesda.net – Creation Kit users will be required to own Fallout 4 to upload mods to Bethesda.net via a Steam-linked Bethesda.net account. Steam-linked Bethesda.net account will not be required to download or use the Creation Kit itself, only to upload to Bethesda.net. Users found to be breaking our Terms of Service or Code of Conduct will investigated by our Moderation team and may have their Bethesda.net accounts banned.
  • Increasing Mod Storage Limits – We are working with Microsoft and Sony to increase the Storage Limits on consoles.
  • Ability to upload a Mod for multiple platforms at one time, rather than for each platform – You will not have to manage three separate mod detail pages per platform but will rather have one single location for a Mod that will identify the platforms that your Mod supports.
  • Improved UI for Mods experience – We’re working on improvements to the UI for Mods both on the website and in-game to help users find more mods faster and easier and to also help new mods get more exposure to users.
  • Improved comments on Mod detail pages – Adding in features like ‘reply to comment’, ‘report a comment’, ‘like a comment’ and potentially ‘flag a comment’ as a bug for Modders to get feedback on issues with their Mods.
  • Improved Mod Reporting – Revising Mods reporting categories for better clarity and new categories like stolen content. This will provide our Moderation team with better data to properly evaluate problems as they come up. We also continue to tweak the automatic takedown threshold for better responsiveness.
  • Ability to flag a mod as WIP (Work in Progress) – Marking a Mod as WIP will isolate a Mod to a single Work in Progress filter. Modders can add or remove this flag as they make updates and test their Mods.
  • Mod Statistics – Modders will have access to charts on how well their Mod is doing.
  • Customizable Version Naming – Version numbering for Mods can be renamed to keep your version in sync with other Modding communities and/or to allow you to control the versioning.
  • Ability to flag dependencies for a Mod – Modders will be able to select other Mods as dependencies for their Mods.
  • Ability to upload more images per Mod
  • General fixes and optimizations for Bethesda.net live services

Since the Creation Kit released, mods have actually proven more popular on Xbox One than on PC. What do you think of the things the Fallout 4 team has in the works? Let us know in the comments.

Send this to a friend