Right now, Overwatch is probably the most competitive online game on the market. With more than 20 heroes and a massive variety of team combinations, there are a lot of ways to take a victory. Unfortunately, this means there are also a lot of ways to be defeated. If you didn’t fair as well as you thought you would in Season 1, the time is almost here to get some redemption.

Season 2 for Overwatch will begin sometime in early September. With this, the competitive ranking system is changing things up a bit. Instead of a rank between 1 and 100, it will be between 1 and 5,000. This leaves a lot more degrees of separate between ranks, so perhaps players will get the thrill of ranking up more, but will have a much higher climb to go.

Most notable of changes to Overwatch Season 2, however, is the huge amounts of buffs and nerfs coming to the heroes. Nearly half of them in fact. Check out the full list below:


  • Defense Matrix
    • After being activated, Defense Matrix will begin regenerating following a 1-second delay (formerly .5 seconds)


  • Hanzo will now experience a 30% decrease in speed while aiming (formerly 40%)
  • Maximum projectile speed has been increased by 30%


  • Blizzard
    • The Blizzard projectile now pierces barriers
    • Radius has been increased from 8 meters to 10 meters


  • Deadeye
    • Now drains over a .25-second period (instead of displaying a 50% reduction on the ultimate meter when activated and 0% when confirmed)


  • Caduceus Staff
    • Healing Beam
    • Healing-per-second has been increased by 20%
  • Resurrect
    • Resurrected allies will be able to maneuver after 2.25 seconds (reduced from 3 seconds)


  • Double jump no longer resets when wall climbing
  • Dash
    • No longer deals damage to traps like Widowmaker’s Venom Mine or Junkrat’s Steel Trap
    • No longer bypasses Junkrat’s Steel Trap
  • Swift Strike
    • No longer interrupts quick melee attacks
  • Dragonblade
    • Duration of Genji’s ultimate has been reduced from 8 seconds to 6 seconds


  • Amp It Up
    • The boosting of movement speed has been decreased by 30% (from a 100% increase to a 70% increase)


  • Chain Hook
    • If the hooked target isn’t in Roadhog’s line of sight when retracting the hook, they will be moved back to the position where they were originally hooked


  • Orb of Discord
    • The amount of damage amplified by a target with Orb of Discord has been decreased from 50% to 30%
  • Orb of Destruction
    • Damage has been increased from 40 to 46

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