Quantic Dream, the developer behind games such as Heavy Rain and Beyond: Two Souls, revealed their new title, Detroit: Become Human, during Sony’s press conference at Paris Games Week, and head of the studio, David Cage, claimed Detroit will be a “really different experience” than any of the other titles.

Cage said the power of the PS4 will help the studio develop improved graphics for the game, allowing them to “improve the emotion” players experience.

“Detroit is featuring a brand new 3D engine; we love to do one engine per game [laughs], which is a bit crazy,” he says in a video. “But the idea of course is to really leverage the power of the console and really try to offer a visual experience and a gameplay experience that will hopefully be much better than on the previous generation of consoles.”

Cage compared Detroit to previous titles, such as Quantic Dream’s latest release, Beyond: Two Souls.

“We tried to use the technology to improve the graphics but also to improve the emotion that the player will feel; having better facial animation, having better lighting, having larger environments with a lot of life and passerbys and things happening wherever you look around,” he added.

“I think there are some common points with what we’ve done in the past; it’s based on storytelling, it’s based on emotion and the emotional involvement of the player in the experience,” he said. “But I think the game has its own voice and it’s really a different experience from Beyond and Heavy Rain in many, many ways.”

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