While promoting their new game, Watch Dogs 2, Ubisoft has revealed the game’s specs on PC– and how long it will be delayed.

Altogether, the specs are pretty standard for a game in 2016. The minimum requirements for a professor are an Intel Core i5 2400S @ 2.5 GHz, or an AMD FX 6120 @ 3.5 GHz. The minimum RAM is 6GB, and the minimum video card expectation is an NVIDIA GeForce GTX 660, or AMD Radeon HD 7870, @ 2GB.

For a more ideal setup, get an Intel Core i5 3470 @ 3.2GHz, or AMD FX 8120 @ 3.9 GHz. Having 8GB of RAM is also better, as is having a better video card, such as an NVIDIA GeForce GTX 780 (3GB), 970 (4GB), 1060 (3GB), or AMD Radeon R9 290 (4GB). 

No matter what, Watch Dogs 2 takes up 50GB– a lot of space, but par for the course in modern gaming. Full specs and additional features, such as graphics and input options, can be found at the end of this article.

Watch Dogs 2 will release November 15 on PlayStation 4 and Xbox One, and two weeks later on November 29 for PC. From the press release: “The extra [two weeks] will be used for additional polish and will help ensure [Watch Dogs 2] runs smoothly across a broad range of PC hardware.”

Watch Dogs 2 computer


  • Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz
  • RAM: 6GB
  • Video Card: NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals: Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller
  • Multiplayer: 256 Kbps or faster broadband connection


  • Supported OS – (64-bit versions only): Windows 7 SP1, Windows 8.1, Windows 10
  • Processor: Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz
  • RAM: 8GB
  • Video Card: NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better
  • Hard Disk Space: 50 GB
  • Peripherals : Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller
  • Multiplayer: 256 Kbps or faster broadband connection



  • 4K support
  • Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
  • No FPS cap
  • Full SLI/Crossfire support at launch
  • Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
  • Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
  • Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features:

  • Screen Space Reflections
  • Headlight Shadows – Support for additional shadows from car headlights
  • Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options:

  • FOV sliders
  • Pixel Density sliders
  • Sharpness sliders
  • Ultra Textures pack available at launch

Anti-aliasing options:

  • TXAA
  • MSAA
  • Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls:

  • Full adaptation with mouse and keyboard
  • We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
  • Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
  • Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
  • Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)


  • Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support:

  • On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode

Supported gamepads:

  • Xbox One controller, PlayStation 4 DualShock controller

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