Interview with Columnae developer Moonburnt StudioEarlier last month, I had the pleasure of talking with Moonburnt Studio on their first Kickstarter venture, called Columnae: A... Read More...
Why Pokemon GO is successful: How mechanics can make a communityI know something has hit the zeitgeist once my mother starts a conversation about it, but last night showed me something... Read More...
Interview with Vagabond DogVagabond Dog is a indie game company created by Justin Amirkhani and Jake Reardon. The company has since expanded and... Read More...
The 8 best reasons to own a PlayStation 4When Sony announced the PlayStation 4 in February 2013, their message and promise to consumers was that they were all... Read More...
Why I’m not holding my breath for Battlefield 1’s campaignBattlefield 1’s concept, combined with DICE’s credentials, means that the game has the potential to deliver a memorable single-player experience.... Read More...
Indie Watch: Super Mutant Alien AssaultLast year we had the fabulous chance to attend a special media open day which showcased many talented developers showing off their... Read More...
A retrospective: LimboWith the recent release of Playdead’s newest game, Inside, there has never been a better time to take a look... Read More...
Heroes of the Storm’s Chair League is redefining eSportsChair League was founded back in December 2015 by Paul, better known to the community as Superjova. Related to everything... Read More...
Gamespresso’s best of E3We here at Gamespresso take pride in timely pieces and totally objective opinions! It’s for this reason we’ve decided to... Read More...
Bloodstained E3 demo previewGuilty. I’m one of the backers that has been following the Bloodstained development for a fair while now. During E3,... Read More...