Haruhiro Tsujimoto, president and COO of Capcom, just recently released his yearly message on Capcom’s plan for the 2016 year.

In this short message, Tsujimoto talks highly of pushing digital sales and their impact on the gaming market. He states:

Digital downloads over the Internet have become widely adopted as a new sales channel within the game industry. And due to greater efficiencies, such as reduced physical inventory as well as lower production costs and, last year saw progressive improvements in profitability across the industry as a whole.

He later on discusses how the convenience of digital downloads might help spearhead a greater quantity of digital downloads in the coming year.

What’s more, digital download sales have expanded sales opportunities for us on two fronts. The first was by giving users the ability to purchase games from the comfort of their homes without ever setting foot in a store. Being able to bypass physical distribution and sell games directly to users—especially in the regions where retail outlets hold so much power—should prove to be an enormous business chance. Additionally, consumers in the US and Europe spend a good deal of time at home, where they enjoy downloadable movies, television shows and digital books during their free time on the weekends. I believe our second big chance comes from games now being included as one of those downloadable options for spending free time.

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