Ken Levine, the creator of Bioshock franchise, reveals information about the sci-fi themes of his new game.
Ken Levine’s next game doesn’t have an official name yet, but that isn’t prevent him from talking about it’s themes. In an interview with Gameinformer he states,
It involves themes like artificial intelligence and what it means to be programmed, that you are a thing that was created by programming. That’s a big theme in the new game. And how much agency you have outside of what you are as a piece of programming instructions. So I’m scratching a lot of those itches in the new game already. I don’t really feel a need to go back to touch those characters again, in the same way that I didn’t need to when I made BioShock. Say we would have gotten the rights to System Shock before we did BioShock, there wouldn’t have been an Andrew Ryan, or Big Daddies, or Elizabeth… I do think it’s important to move on and make different things in life.
Bioshock is a very memorable game franchise. It would indeed be difficult to forget such a great characters such as Big Daddies. You do encounter many in the first two titles.
On the subject of System Shock, a game Ken Levine had some things to say as well. According to Gameinformer, Ken Levine stated,
I wish them the best…I have a personal connection to System Shock, [System Shock 2] was the first game I ever shipped. We were completely stumbling around in the dark on that game… so the impact that it had was a complete surprise to us. Without that game, there’s nothing else for us. Nothing would have happened. So I have a deep connection with it… I’m excited, I hope they can figure it out and make a cool game out of it.”