Steve Piggott took to the stage at the PC conference to show off Torn Banner Studios latest game, Mirage: Arcane Warfare.

Having previously developed Chivalry: Medieval Warfare, Piggott explained that Mirage adds magic to a sword fighting formula that they already know works.

Combat in Mirage: Arcane Warfare is about watching the animation of your opponents, having to memorize what each attack looks like, all while, at times, watching multiple opponents. With a deliberate feel on how to respond integrated into the game, you can block any attack, whether it is a projectile or melee attack.

The gameplay trailer, seen above, shows off an incredibly unique art style featured within the first person combat game.

The release is slated for Fall 2016, and a Beta will start later this summer.

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