Assassins Creed Unity

Yves Guillemot, CEO of Ubisoft has attempted to justify why the most recent outing in the Assassin’s Creed series was a broken mess, but his words do little to compensate for the pre-release hype that the publishers built up themselves. Perhaps if they already knew that the game wasn’t going to function as advertised then they should have held back on the promotional items. Guillemot’s statement in full reads:

It’s very important to understand there’s a new transition of consoles. We try to create engines that take full advantage of the capacity of the consoles. In the case of Unity, we had to redo 100 per cent of the engine. When you do that, it’s painful and it has to be re-calibrated.

With this game, a few things were not perfect when it launched and it’s going to help the brand shine in the future. It’s steps we have to take regularly so we can innovate. Those steps are sometimes painful, but they allow us to improve the overall quality of the brand. Assassin’s Creed Unity was able to deliver the most beautiful graphics we’ve ever created. Next fiscal year, we will launch a new Assassin’s Creed game based on the same technology and engine that powers Assassin’s Creed Unity. We are very confident that the experiences earned and lessons learned on Unity, along with customer feedback, will help us take Assassin’s Creed to the next level.
– Yves Guillemot, CEO of Ubisoft
To say that the game was “not perfect” is an understatement to say the least. Nevertheless, here’s hoping that the team really has learnt their lessons and that the next outing in the backstabbing franchise will be a bit more respectable.

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