Need for Speed developers Ghost Games have taken the time to explain why their newest title will require a constant internet connection.

In an interview via GamesRadar Executive producer Marcus Nilsson said that the always-online was to accommodate the features in their new game.

One of these reasons is the updated autolog which Nilsson explains is given a more “human” touch. “We’ve been pretty big with Autolog throughout the years and, as we know, it’s a really powerful feature,” adding “This time around we’re going to give it more of a human voice. It will treat your friend’s play as if it is part of the narrative experience.”

Another feature, which may not be to the liking of some fans, is the automatic image sharing system which Nilsson describes “We also have a new snapshot system…Which is taking pictures of a lot of different moments – [they go] out to the Need for Speed network where people can ‘like’ them, and those likes are being pushed back into the game as currency. So you get progression from sharing your photos. The Xbox One has really good built-in systems to make videos and stream them, which we are also going to use.”

Need for Speed launches November 3rd for Xbox One, PS4 and PC.

Why New Need for Speed for Xbox One/PS4/PC is Always-Online [Gamespot]

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