While many are still reeling over Uncharted 4’s delay into 2016, each and every trailer proves that the wait for Nathan Drake’s final adventure may be worth the wait.

Naughty Dog recently revealed the delay of Uncharted 4: A Thief’s End, which was originally scheduled for a release this fall, was not an easy decision, but ultimately had to be done in order to release it at the quality that the studio has become known for.

“It was a very hard decision,” director Neil Druckmann explained in an interview with Official PlayStation Magazine. “‘The Last Of Us’ was the first game we ever delayed – by a month – and we felt so guilty and so horrible having to do that, and yet shipping a game that wasn’t up to our vision would have felt worse. Much of the development and figuring things out happens as we go. There were certain sequences where we were like ‘Okay, this is a pretty ambitious sequence, we will probably have to cut this…’

But Druckmann hinted that the ending of the game specifically was a large reason why Naughty Dog had no choice but to push back its release date.

“Even when I’m describing the ending, it’s a pretty… Well, I guess this is a little bit of a spoil… Nah, I’m not going to say it! But there is something that happens that requires quite a bit of work for what we want it to do, and again we would have had to reduce that scope and reduce that ambition to meet that [original] deadline”.

So there you have it. While we can cling to the Uncharted Collection this fall, rest assured knowing it’s all for a better Uncharted 4: A Thief’s End next March.

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