Riot Games has officially revealed a new Champion for League of Legends named Jhin the Virtuoso.

Jhin is the game’s “slowest marksman yet,” but Riot says when the marksman gets someone in his sights and catches them off-guard, there’s not much that would save them from an “inevitable, perfect death.”

Since Jhin is a “different kind of marksman” and with his low attack speed players will often see him “pushed under tower, and have to fire off his shots to last hit instead of harass.”

league of legends jhin comic

Jhin’s abilities are:


Jhin’s gun – Whisper – chambers four shots, the last of which always crits and applies extra damage based on a portion of his target’s missing health. After firing all four shots, Jhin takes a moment to reload.

Jhin’s crits deal less damage than normal, and his attack speed doesn’t actually scale with attack speed. Instead, Jhin gains attack damage from any attack speed and crit chance he earns through itemization and runes, while crits give him a burst of movement based on his attack speed.


Jhin throws a cannister at a nearby targeted enemy. After landing, the cannister bounces up to four times on other nearby enemies. Killing an enemy with Dancing Grenade causes the following bounces to deal extra damage.


Passive: Enemy champions that have been struck by Jhin’s basic attacks, Captive Audience, or any allied damage are marked for a few seconds.

Active: Jhin fires a massively long range shot that damages all enemy minions and the first enemy champion in a target direction. If the enemy champion he strikes has already been marked, they’re briefly rooted, while Jhin himself gains a burst of movement speed.


Jhin places a trap on the ground that turns invisible after arming. Enemy champions that walk over the trap trigger it, revealing and marking them with Deadly Flourish and creating a large slowing zone. After a brief pause, the trap detonates, damaging all enemies inside its explosion.


Jhin fully assembles his weapon before taking aim in a target direction, revealing all marked targets in a huge area. He can then fire four rounds that stop at the first enemy champion struck, slowing them and dealing damage based on their missing health. Jhin’s fourth and final shot with Curtain Call deals massively increased damage and is guaranteed to crit.

The developer also said that Jhin will have two different viable strategies in team fights, either start at the beginning of the fight or at the end. If he starts at the beginning, he takes up the traditional back line position setting up traps and aiming Deadly Flourish at marked targets. The other strategy is for Jhin to use his ult first which removes him from the fight initially to trick enemies into thinking it’s a lopsided fight, and even though Curtain Call will do less damage to high health enemies, the ability will slow down faster and more vulnerable enemies and pin them down which will force them to find cover.

Jhin works well with Darius, Nautilus, and Morgana and struggles against Yasuo, Jarvan IV, and Lucian. No word yet on when the Champion will be available to play, but his full reveal can be found on the League of Legends website here.

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