The Division’s features and mechanics could influence and be incorporated into future Assassin’s Creed titles, according to IP director at Ubisoft Massive, Martin Hultberg.

“Internally we try to share as much technology as possible between the studios,” Hultberg told “It’s just more efficient that way. In our case we developed the Snowdrop Engine from the ground-up because we needed middleware that could run on the new consoles and PC while doing everything we wanted to do with the open world: the weather, time of day and such features. Now we’ve made that engine available to other studios, and not just the Clancy teams. Any Ubisoft team can use Snowdrop now.”

Hultberg specifically mentioned The Division’s seamless transitions from single player to multiplayer in sections such as the Dark Zone as an applicable feature for Assassin’s Creed.

“The Dark Zone experience in itself isn’t technology specific to the rest of the game,” he said, “but the transitions that we do between the [campaign and Dark Zone] game modes—the fact that we do not use lobbies or menus—is the key part of the Snowdrop Engine. I think that feature could definitely be incorporated into other Ubisoft games like Assassin’s Creed. It’s a really immersive feature that I think fits with pretty much all Ubisoft’s IPs.”

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