“It’s weird to be the number one in a genre but still have your sales be disappointing,” one source said to Kotaku.
“Disney Infinity was a big seller and earned a lot of revenue for Disney Interactive,” another told Kotaku. “I don’t know of another high-selling [triple-A] game that has been killed like this.”
The report goes on to say that sales may not be the real reason behind the end of the series and the closure of Avalanche Studios.
“The biggest issue with [Disney Infinity] 2.0… and probably the reason for the closure of the studio and the end of Infinity was that they made too many toys,” one source said. “Infinity 1.0 had a major shortage of toys. They were almost always off the shelf and manufacturing was behind by months… The expectation was that the brand would grow and they would sell more units and toys.”
The final releases for Disney Infinity 3.0 will be Alice Through the Looking Glass and Finding Dory in June, but Kotaku stated that additions were in the works for Star Wars: Rogue One but will never see a release.