The Legend of Zelda: Breath of the Wild has not had the most stable of production cycle’s. Having been delayed on more than one occasion, series producer Eiji Aonouma has suggested that part of the reasoning for said delays was due to poor management on his behalf. Speaking in Edge #296, he had this to say:
“We have these milestones during development. I play the game, then give staff my comments, my advice on what direction they should be heading in. At one of the milestones, the game was fantastic. There were so many great elements. But at the next milestone, that was all gone.
“I’d made a lot of comments about what they needed to add, but I never told them what I thought was good about the game at that milestone. So they added stuff that I’d recommended, but they also added some other elements they thought would work well – and that ended up breaking all the good parts of the previous build. I learned that, when it’s good, I have to say so. If I’d managed that we’ll, maybe development wouldn’t have extended quite so much.”
Hopefully this means that if he were to play a role in the following Zelda game, after Breath of the Wild, he will have learnt the lesson.