Call of Duty’s Zombies mode has gone from a fun add-on to a full blown mode since its first appearance in 2008’s Call of Duty: World at War.

Treyarch, the original developer behind Zombies for World at War and the current developer for Call of Duty: Black Ops 3, talked to Eurogamer
about the franchise and its Zombies mode.

“Sometimes you want to watch a movie and want to be engaged narratively on a concept,” Jason Blundell, director of campaign and Zombies for Call of Duty: Black Ops 3, said, “And then we have multiplayer – sometimes you just want to run around and have that high engagement experience. And sometimes you want to kill the undead – sometimes you want to play Zombies. We see by the numbers and how people engage with the game as a whole, people change that feeling. They’ll move between the different modes.”

Blundell continued, “While it’s a lovely sentiment on the idea of breaking Zombies out into its own separate game, we see that people move between all three modes. And we’re always about giving as much content, as much value for money, as we possibly can. That’s why we pack our disc with as many game modes as we have currently. What started as being very much a bonus mode in Zombies has now become a third pillar. We have this massive campaign now. We’ve got the juggernaut, which is multiplayer. And now for the first time Zombies has taken off as being a full-on experience.”

Treyarch recently announced that the Black Ops 3 Campaign wouldn’t be included on the PS3 or Xbox 360 versions due to hardware limitations. Sony also announced a limited edition 1TB PS4 Bundle that included orange themed graphics on the console and controller.

Call of Duty: Black Ops 3 launches on PS4, Xbox One, PS3, Xbox 360, and PC on November 6th.

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