Star Wars Battlefront launched earlier this month after much anticipation, opening to numerous positive reviews.

However, the major beef most reviewers had with Battlefront was its lack of depth that it contained inside the game, specifically in its progression system.

Electronic Arts CFO Blake Jorgensen noted that the game was original designed to be made more “accessible” when it came for how deep to make the game.

“Star Wars Battlefront is a first-person shooter, but it is [one of] the only teen-rated first-person shooters,” Jorgensen said. “We had designed it to be a much more accessible product to a wide age group.”

“So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible. And for the hardcore, it may not have the depth that they wanted in the game.”

 In our review of Star Wars Battlefront, we said, “Overall, Star Wars Battlefront is a game that I liked, but didn’t love. Its impressive visuals and incredible soundtrack appease the senses, but after a few hours of game-play, the thrill and nostalgia wears off and you’re left with a game that doesn’t deliver where it matters. A friend of mine said it best: ‘DICE fundamentally dropped the ball when they gave Storm Troopers the ability to shoot with accuracy’.

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