In a recent post on the World of Warcraft forums, a player called Soxo has taken the time the detail all the current problems with the player versus player aspect of the MMO. It’s no secret that the arena and general PvP element of World of Warcraft is much different now than it was even a few years ago. While many call for the return of the old days of The Burning Crusade and Wrath of the Lich King, Soxo has put together a comprehensive report on which features work and which are broken, which areas need to be fixed and good suggestions on how to approach it. You can read the full post here and if you’re into player versus player combat then it’s definitely worth taking the time to read.

Many believe that Blizzard don’t bother to listen to the ideas and suggestions of it’s community. I’m not here to dispute whether or not that’s the case, but in reply to the post, community manager, Lore, stated that the company are aware of a lot of the problems that players are currently experiencing and are aware of a lot of the broken mechanics. Here’s a little bit from his response:

“There’s a ton of great feedback in this thread, and as I tried (but seem to have failed) to get across in my first reply, we do actually agree with a lot of it. We agree that there’s still too much CC. We agree that survivability is too strong for some classes (which includes things like the number of defensive cooldowns, self-healing, etc). We agree with a lot of the concerns about the gearing process. We agree with a lot of the concerns about burst damage and offensive cooldowns.

To put it another way: we know that World of Warcraft PvP can be better than it is right now. We’re actively working on some ideas that we’re hoping will help a lot. But there’s only so much we can do in a content patch. At the end of the day, the gameplay experience in Patch 6.2 should be overall very similar to the experience in 6.1. We can improve on it, but we’re not going to make the sort of massive changes we made with 6.0 and the launch of Warlords.

I’m saying this not because I don’t think you should expect any fixes or improvements in 6.2. We’ve already made several PvP-focused changes on the PTR, and I know of at least a couple more that are still in process (or at least being considered). I just don’t want to give the expectation that we’re going to be able to address all of these concerns in a content patch.

The discussion happening in this thread has been super helpful in aligning our thoughts and goals for the future. I’m looking forward to being able to discuss what those thoughts and goals are in more detail, once we’ve gotten a bit more nailed down and are ready to share them.”

So although we’re not likely to see and game saving changes in the near future, we can hope that the future of PvP in World of Warcraft is under the scrutiny of the development team and that they are taking steps to make player versus player more fun and engaging and more fun to watch on streams and in tournaments. Are you a Warcraft PvP-er? Do you miss the glory days of TBC and WotLK? Do you think the system needs changing? Sound off in the comments below!

  • Sharon Benum

    They should take a few lessons from Elder Scrolls. When they messed up Ashran, I went back to Elder Scrolls. Their pvp is so much better and so much more enjoyable. I played in Cyrodiil, last night, for six hours straight. I got 22 items, leveled up and got 15000 in alliance pts. That was a fun night!

    • Chris Abraham

      I never played PvP in Elder Scrolls, what’s it like? In regards to WoW, hopefully Blizzard will pay attention to the changes that community is calling for and we may see improvements in the future

      • Sharon Benum

        The graphics are wonderful. You get to choose how your character looks. I mean really make it something personal. The pve is a lot like Wow with quests and story lines. As a class, there are four, sorcerer which would be like Mage, Templar, a Palatin, Dragon Knight, which is like wow’s DK and nightblade which would be like the Rogue. The thing about this though is that you can use any type of clothing…cloth, leather or metal on any character in any way. Also any weapon can be used by any character. Really gives you a lot of options…you just have to be careful that everything is in synergy to get the best damage and healing output. Pvp, you fight for keeps and scrolls. You use ballistas an siege engines to knock down walls of the keeps, you go in and fight for the flags. Once you get both flags the keep now belongs to your faction. Which, btw, there are three factions as opposed to the two you have WoW. While you’re doing battle, you’ll get mail, that will have items and gold. Rewards for doing battle. Since you can wear anything you can pick up anything and it will be your level. You get weapons also. In fact, you really don’t have to buy anything to geared up in your level. You’re always picking up stuff you need as you level or as you’re pvping. It’s a large area, Cyrodiil, so you do a lot of traveling as you’re pvping. If the keep belongs to another faction, you can’t rez there or if the keep is under attack by another faction, you can’t rez there. If your mates can get to you they’ll rez you if not then you have an option of rezing at any keep that your faction owns and isn’t cut off due to battles. The levels go to technically go to 64 and you get into pvp when you get to level ten. They boost your health, magika and stamina to equal the other people you’ll be fighting. There is no queue. You just go into Cyrodiil…you can group up with people or go off on your own. They have quests in Cyrodiil if you want to do that or look at the map and see where the fighting is and go there. Even if you’re not in a group…you’ll find people will rez you anyway and heal you….because numbers count. You must overwhelm your opponents to take the keeps. There is no subscription to the game. You buy the game and then can play each month for free. If you do decide to get the game, get the Imperial Edition…you get a lot of nice perks and a horse that is extremely important in Cyrodiil. As I said, it’s a big area!!

        • Chris Abraham

          That sounds really interesting, I’ll definitely have to give it a go! From what you’ve said it puts in mind of Guild Wars 2 a little bit. But you mentioned personalisation and I think that’s the biggest thing I miss from modern World of Warcraft. The ability to really make your character your own through talent trees and gear options made your avatar more than just a character and that’s been traded off over the recent expansions to make way for streamlining and an easier experience. Sure you can transmogrify your gear to whatever look you want but other than that you’re not really given as much of a free reign over the development of character any more, a warrior will wear plate and hit people in the face, a warlock will have a certain armour to obtain or it will be obsolete and so on. I certainly think customization helps keep people invested in games.

  • xcovick

    Ohh man they sure will figure something out from here. I Know Bliz can do that!

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