Next week, Halo 5: Guardian’s update will include advanced Xbox One controller options. (via Halo Waypoint)

The update will allow you to change the Look Acceleration, Inner Dead Zone, and Outer Dead Zone. The reason for the update is most likely due to the backlash from the community, with the stark differences from the Halo 5 Beta controls to the current in game controls.

Look Acceleration could always be decently modified, with adjusting the sensitivity for the controls. This, however, effects the speed of the controller scrolling up. “Currently, this value defaults to 3. For Halo 5’s launch, we made the Look Acceleration a tad faster than it has been in past games and the Halo 5 Multiplayer Beta. This was done in part to help you make large aim corrections a bit faster (for example, if someone is attacking you from behind it allows you to more quickly do a 180). If you would like the Look Acceleration to match the Multiplayer Beta, use a setting of 2 here. ”

The Inner Dead Zone has to do with where your analog stick will no longer recognize movement. You want you Dead Zone to be as small as possible(especially when playing a competitive shooter), but older analog sticks – and ones used more often – will have a ‘drifting’ zone that needs to be eliminated. “Recommended tuning process: Try turning the Inner Dead Zone down to 0% and test if you run into cases where after releasing the look stick, the camera continues drifting. If you do get drift, increase the inner dead zone setting a bit and try again. Ideally, you want as small of a deadzone as possible so that you’re maximizing as much of the analog stick as possible.”

The Outer Dead Zone also has to do with the way that your analog stick responds. The Dead Zone is used to adjust where the analog stick registers hitting 100% turning speed, rather then doing a ‘slow turn’. The larger the Dead Zone for this, the sooner you hit 100%. “Recommended tuning process: Try turning the Outer Dead Zone down to 0% and test if you run into cases where you can’t hit the “pegged state” and encounter slow turn. If you do get slow turn, increase it a bit more and try again. Note that the majority of cases we found where people were encountering slowturn were somewhat hard to discover as the problem tended to be inconsistent and were often happening only when clenching, torqueing, or rotating the analog stick around the edges a tad. So you might need to experiment with this one a tad more before settling on the proper setting”

343 Industries concludes the Halo Waypoint blogpost by explaining that this feature was added in for those who really want to be able to change their aiming experience, for everyone else you can leave the values where they were. This will make sure that the game plays exactly the same way it did before the adjustments were added in to the game.

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