When Street Fighter V released in February, it received a lot of criticism over the fact that it lacked tutorials and content. Now, executive producer Yoshinori Ono has responded to the criticism, and spoke about some of the ways that Capcom intends to address them.

“I think it’s safe to say that we underestimated the popularity of some of the single-player features,” Ono stated. “That said, we are excited about the two all-new single-player modes — character story and survival — and we have plans to continue to refine and expand onto those experiences.”

Ono also stated that it has been eight years since the release of Street Fighter IV, and the studio intends to work on Street Fighter V just as long.

“As we’ve stated in the past, Street Fighter V is an evolving platform that we will continue to get more refined and built upon over time. For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together.”

Ono also admitted that the Capcom Pro Tour was one of the reasons that Street Fighter V released in February.

“The Capcom Pro Tour wasn’t the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play. There’s a delicate balance between our hardcore and casual players. We understand that the game serves several needs and we’ll continue to work hard to strike that perfect balance so that we can live up to our ‘Street Fighter for all’ mission.”

Street Fighter V is available for PC and PlayStation 4. The game’s first DLC fighter is the fan-favorite, Alex.

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