Mass Effect: Andromeda’s lead producer Ian Frazier has officially stated that the end of the Andromeda storyline isn’t necessarily the end of your playthrough.

Andromeda involves playing as a Ryder sibling, the Pathfinder, looking for a new home for humanity. It’s likely to be the biggest and most open world of the Mass Effect games, which goes along with the premise very well.

In a talk with PC Gamer, Ian Frazier said, “- there’s a handful of quests that if you finish the main story, are no longer accessible. But it’s a pretty small percentage. But the vast majority of the game, including the loyalty missions, Mass Effect-2 style, you can do even after you finish the main story. Most parts are still open.”

He also stresses that there aren’t quests that are specifically timed, like in Mass Effect 2. Andromeda seems to be taking a more open-world Skyrim-esque approach to questing, which could be a boon to the series. Quests will pop up as you explore, but you don’t have to do the majority of them as they come up.

This is good news for completionists, as they won’t feel anxious to immediately do quests, for fear that they’ll disappear at the end of the game. This news also lets us know that the protagonist won’t be dying or anything at the end of the game, which is calming.

Mass Effect: Andromeda is set to release March 21st.

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