Star Citizen is proving to be one of the longest and most successful crowd funding campaigns.
With Alpha 2.0 releasing in December, the game has had some serious delays and quite a bit of backlash because of it. Refund requests for the game got so intense that the developer had to explain what was going on[in regards to refunds].
The crowdfunding platform has proven to be so successful for Star Citizen that they’ve raised over $93 million across 1 million backers. Although some backers have helped out a bit more, pledging upwards of $30,000. The amount of money they have brought in is only possible due to continuing donations going on at the official website, Robert Space Industries.
With the undeniable success in mind, developer Chris Roberts has decided to go ahead with a package split. You can find details below, and the full blog post on the website for Star Citizen.
The single player campaign will be separated from the MMORPG experience, titled Squadron 42. Although Squadron 42 won’t take place around other players, the developer is adamant that they will still be connected. You’ll still access Squadron 42 through the game client.
This was apparently the plan all along. Whether you buy the persistent universe(MMORPG) or the Squadron 42(Single player experience) first, it’ll cost you $45. To add on any extras it’ll cost you $15 per section of the game you want to unlock.
Direct from the post, “When we started Star Citizen’s crowdfunding campaign, the plan was that earlier backers would get a lower price on the Star Citizen starter package than those that backed later. The plan was to first gradually increase the price and then split up various modules for “a la carte options.””
Star Citizen isn’t unreasonably priced, but it’s interesting to see how the developers have announced this plan almost 4 years after the Kickstarter first launched. The prices are subject to change at a future time, but for those interested in the full game it’ll still only cost you $60.