A topic of interest over the past few years have been the depiction of females in games. While some have gone overboard in their assumptions, there are some developers and producers that have used this movement to reflect on how they depict their female characters.

In an interview with GameSpot, Street Fighter V producser Yoshinori Ono discusses about the responsibility that developers have towards the depiction of female characters. He mainly discussed on a change in the way scenes and pictures are shot for the characters R. Mika and Cammy.

“You may have seen sometime ago, for R. Mika’s Critical Art cutscene, the camera angle was changed a bit, and we made some other changes with how the camera angles worked with the characters. That was one of our answers to some of this feedback,” he stated.

“We want everyone to be able to enjoy playing this game. We don’t want anything offensive in there; we want everyone to be able to enjoy the game as much as possible. So we’re working to be able to provide a friendly environment for everyone.”

“The message we want to provide for our hardcore fans is that we are cognizant of the series’ identity, and we are going to make sure that the Street Fighter identity is in place. We may be making more adjustments moving forward, but the fighting experience, the battle, is the same.”

Capcom did receive a lot of flak from its hardcore fanbase over the changes, but Capcom has remained pretty set on the changes, nonetheless.

Street Fighter V launches on the PS4 and on Steam February 16th.

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